Discovery & brief
We start with a short conversation about your business, goals, audience, and competitors. We agree on scope, priorities, and budget so you walk away with a clear plan and a fixed quote - no surprises later.
Technology studio · Web apps, websites & marketing
04UX / UI & design
UX research, UI design, prototypes, and design systems - aesthetics combined with usability, accessibility, and brand consistency.


What you get out of it
Clear, intuitive interfaces reduce user frustration and the number of support tickets.
Well-designed flows lead users to the goal - a purchase, sign-up, or contact.
A design system keeps new screens and features looking and working consistently.
We design interfaces and user experiences that combine aesthetics with usability - from prototypes to design systems.
UX audit and research
Interface design (UI)
Prototypes and wireframes in Figma
Design systems and component libraries
Accessibility (WCAG) and responsiveness
Collaboration with development teams
We start with a short conversation about your business, goals, audience, and competitors. We agree on scope, priorities, and budget so you walk away with a clear plan and a fixed quote - no surprises later.
We analyse the market and competitors, map out the structure of the site or app, and set the creative direction. Together we decide which content and sections actually drive enquiries and sales.
We design wireframes, visual identity, and the full interface - logo, colours, typography, and finished screens. You see exactly how it will look and sign off on the design before any build begins.
FAQ
Short answers to what clients ask before getting started.
Yes, Figma is my main tool. You get organised designs, clickable prototypes, and a complete design system in one place with online access. Developers can read spacing, colours, and styles straight from it, which makes implementation faster and cheaper and reduces the risk of mistakes.
In short: UX is how the product works and guides the user to their goal, while UI is how it looks. I first map the logical flows and structure (UX), then dress them in an aesthetic, consistent interface (UI). Both matter equally, which is why I work on them together - a pretty but unintuitive product sells as poorly as an intuitive but ugly one.
Yes, whenever the project benefits from it. I run usability tests on prototypes, watch where users get stuck, and refine the design before it goes to development. That is far cheaper than fixing a finished product and genuinely lifts conversion - the number of people who complete a purchase, sign-up, or contact.
Absolutely. I start with a UX audit that lists concrete, priority-ordered problems and quick wins. We can improve the product in stages - from the most important screens to a full redesign - without taking it offline and without the risk of having to do everything at once.
Yes. Beyond the screens I hand over a design system, components, styles, and guidelines, and when needed I work directly with your development team. That way the final product looks exactly like the design, not like a rough, simplified version of it.

Brand identity and a bilingual website for aerospace and embedded systems consulting. A launch-trajectory hero, a clearly structured offer, and a direct path to a project conversation.
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Modernising the heavily outdated website of a Polish software company - a clean, conversion-focused site presenting their database products.
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A complete personal brand for a children's English teacher - logo, colours, tone of voice, and a website with trial-lesson booking.
See the full story →Tell us about your business and goals - we will come back with a plan and a free quote. No commitment.